UE Metahuman Character Design & Gameplay Implementation
Real-time character design created for an upcoming horror game release. The goal was to develop a grounded, cinematic priest character with a solemn presence, believable facial detail, and a strong visual identity that fits within a dark supernatural atmosphere. The character was created using MetaHuman Creator and implemented in Unreal Engine, where I also worked on the surrounding gameplay systems and in-engine presentation. In addition to the character design, I was responsible for gameplay Blueprint logic, interactive gameplay features, scene lighting, cinematic composition, and overall atmosphere. The project includes both still character shots and in-engine footage, showcasing the character as part of a playable real-time experience rather than a static render. This work allowed me to combine character creation, gameplay implementation, real-time lighting, and cinematic environmental storytelling within Unreal Engine 5