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This scene was completely put together using Unreal Engine 5, exclusively lit using Unreal's Lumen technology. What inspired this scene was based off of inspiration from other artists and how they've been able to utilize Unreal Engine 5 for great environmental and Archviz renders. My goal here was to experiment with lighting and ray tracing. Materials used on the walls are 8K textures from Quixel megascans. 3D table model and chairs were imported from Cinema 4D using Unreal Engine's latest update to their Datasmith plugin which worked like a charm. The import process was seamless and quick.
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