During my time at GameStop, I had the opportunity to explore the integration of Unreal Engine into the company's store design and visualization process. This initiative focused on creating an interactive, real-time environment to evaluate and optimize the placement of in-store fixtures and layouts.
Developed in Unreal Engine 5, the project leveraged Lumen for dynamic global illumination, enabling realistic lighting and reflections to enhance spatial understanding. The scene was built entirely in real-time, offering an immersive and flexible platform for design iteration and stakeholder engagement.
This project was a work in progress, aimed at modernizing retail planning through real-time visualization technology.
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